Ever wonder how the assault on the Death Star might have ended if all the Hollywood Fluff didn't get in the way? Find out in this "almost no special rules " version of the Trench Run mission.
Details
Timing:
Fri 1:00 PM - Fri 5:00 PM
Location:
Stadium
/ Field : 19 & One
/ HQ
Long Description:
In this mission, we do away with allot of the silly rules that attempt to replicate the Hollywood tension and drama, leaving only the raw tactics and strategy to determine the victor. No limitations on the number of ships in the trench, Rebels can take a gamble and enter the trench closer to the exhaust port, the TIE fighters can employ head on tactics in the trench or straffing runs from above the trench. Although the rules may be very loose, the goal is the same - the Rebels must attack the exhause port before time runs out. As the Rebel commander, how would you best employ sections of Red and Gold sqaudrons? As the Imperial commander, how best would you employ Black Squadron?
Event Website:
Organizing Group:
GM Names:
Philip Meade the.shuttle.tydirium@gmail.com
Event Type:
Game System:
X-Wing Miniatures
Rules Edition:
2nd
# Players:
2 - 6 players
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
Yes
Tournament?:
No
Sessions Hide unavailable sessions
Thursday
Friday
-
This event
1:00 PM - 5:00 PM
1 ticket available
Saturday
- No events
Sunday
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