The Creepers have escaped their cages and eaten the alchemists. Create your character and stop them before they eat anyone else, and don't forget to grab the treasure!
Details
Timing:
Fri 12:00 PM - Fri 4:00 PM
Location:
ICC
/ 125--126
Long Description:
When the alchemists at The Laboratory set out to create an artificial lifeform, they were successful beyond all expectations. Which was all well and good, except that said alchemists chose to develop a critter skilled at doing two things: creeping and eating intruders (and pretty much everyone else). Like any other laboratory creation, the "Creepers" quickly figured out how guard rotations and feeding schedules work. Now they're loose in the lab, the wizards have become lunch, and the company who owns the whole thing wants you to go in and clean them out before they cause any further property damage. Your fee? You get to keep whatever you can carry out with you. So make sure you wear your adventurin' pants.
Event Website:
Organizing Group:
GM Names:
Cary Harrison, Convention Coordinator
Event Type:
Game System:
Rules Edition:
1st
# Players:
2 - 6 players
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
Yes
Tournament?:
No
Sessions Hide unavailable sessions
Thursday
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Friday
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This event
12:00 PM - 4:00 PM
1 ticket available
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