A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession and magical affliction. They must find the witch before even greater harm is caused.
Details
Timing:
Sat 10:00 AM - Sat 2:00 PM
Location:
ICC
Long Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus.
Event Website:
N/A
Organizing Group:
GM Names:
Jessica Geyer
Event Type:
Game System:
Clockwork: Dominion
Rules Edition:
1st
# Players:
4 - 6 players
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)
Materials Provided?:
Yes
Tournament?:
No
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10:00 AM - 2:00 PM
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