Arcane Knights: The Apprentice is Dead
Sat 5:00 PM - Sat 9:00 PM: 0 tickets, $4 each (Official Listing)

Magic fades as tech grows, but some wylde intrudes, you have to stop it. Few can use magic, you must find and train each replacement. The apprentice is dead. Cellphone one hand, magic from the other.

Details

Timing:
Sat 5:00 PM - Sat 9:00 PM
Location:
JW / Grand Ballroom 8 / 5
Long Description:
In a world where creatures of the night prowl and gloom creeps into the corners of life and mind, the normal human is prey. For there are other worlds that impinge on our light and safety. It is only by the will and fight of a few brave, worthy souls that 'normal' is an option at all. The modern protectors exist in both places, with car keys, flashlights and cell phones in one hand when those work, but with swords and wands in the other for the times and places they do not. These people fight the long battle, while finding, educating and training their own replacements, for who else will if they do not? These modern knights are needed most in the broken edges of the landscape, where the cell towers don't reach, where cops shouldn't go, only steel and aspen and knowledge of the weird can prevail. Modern day in a world of capes, battling the mystical threats. Today, the apprentice is dead.
Organizing Group:
GM Names:
Michael Malony, Sean Malony
Game System:
Rules Edition:
4th
# Players:
4 - 6 players
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
Yes
Tournament?:
No

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