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Role Playing Games (top)
Theater of Cruelty Earthdawn

You heard the arts scene in Urupa was cutthroat...but you didn't realize how literal that description was.

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Legends of Barsaive 112: Ballad of Fallen Angels Earthdawn

A Legends of Barsaive Adventure

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Air Raid Earthdawn

You are members of the next air raid. The only problem: your target is prepared and eager for a fight.

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Disappearances Earthdawn

Traveling Merchants have discovered that a small town they normally stop at has been abandoned. Another nearby town has begun reporting people going missing. Where have they gone?

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The Lost Well Earthdawn

A girl has fallen down a forgotten well. Upon inspection, the well appears to lead into a lost kaer. Strange voices have been heard coming from the well. Save the girl and investigate the kaer.

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Fair Is Foul, Foul Is Fair Earthdawn

Things aren't quite what they see in Iopan-occupied Jerris.

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Fair Is Foul, Foul Is Fair Earthdawn

Things aren't what they seem in Iopan-occupied Jerris.

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Legends of Barsaive 103: Separation Anxiety Earthdawn

A Legends of Barsaive adventure. An artifact has gone missing and everyone is pointing the finger.

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Legends of Barsaive 104: That Which Was Lost Earthdawn

A Legends of Barsaive adventure. Finally a Lead! A flower in the catacombs could hold the answers.

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Legends of Barsaive 105: Games of the Hungry Earthdawn

A Legends of Barsaive Adventure. Garlen's Alms needs a big win in the Western Quarter.

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Legends of Barsaive 106: Glass Houses Earthdawn

A Legends of Barsaive Adventure. Caravans have gone missing on their way to Haven and Throal won't have it.

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Legends of Barsaive 107: Heavy Metal Queen Earthdawn

A Legends of Barsaive Adventure. The last piece of the puzzle has been found in the Blood Wood. Now you must secure it!

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Legends of Barsaive 108: Brain Scratch Earthdawn

A Legends of Barsaive Adventure. The Adventuring Companies decide to explore Parlainth and you're in!

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Legends of Barsaive 109: Once Bitten, Twiceborn Earthdawn

A Legends of Barsaive Adventure, Venture under Parlainth to negotiate a truce with the queen of the dead.

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Seminiars (top)