Marvel Crisis Protocol: Mutant Masterworks
Sat 1:00 PM - Sat 4:00 PM: 6 tickets, $4 each (Official Listing)

Can the combined might of the Crisis Team stop Magneto from reaching his teleporter and claiming his prize? Or will the Mutant Messiah prove too much for even them to overcome?

Details

Timing:
Sat 1:00 PM - Sat 4:00 PM
Location:
ICC / Hall E : Atomic Mass Games / HQ
Long Description:
Magneto, the Master of Magnetism, has chosen a new moniker: the Mutant Messiah. Unwilling to sit idly by as mutants suffer persecution at the hands of the world’s anti-mutant governments, Magneto has determined he must do whatever is necessary to ensure the survival and supremacy of his people. Believing the only language the leaders of the world understand is force, Magneto has set out from his base on Asteroid M to capture a nuclear warhead from a secure ballistic missile facility. The facility’s commander, realizing they are no match for the Omega-level mutant, has sent out a call for help. The Crisis Team is made up of two players, each with a Maximum Threat: 17 squad. Each Crisis Team player chooses a number of Team Tactic cards based on the difficulty level (see Difficulty below). The Cosmic Threat player’s squad consists of Magneto, Mutant Messiah.
Event Website:
Organizing Group:
GM Names:
Courtney Downing op@atomicmassgames.com
Game System:
Marvel Crisis Protocol
Rules Edition:
1st
# Players:
8 - 16 players
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)
Materials Provided?:
Yes
Tournament?:
No

Sessions Hide unavailable sessions

Thursday

  • NMN23ND230941
    5:00 PM - 8:00 PM
    6 tickets available

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Saturday

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    1:00 PM - 4:00 PM
    11 tickets available
  • This event
    1:00 PM - 4:00 PM
    6 tickets available

Sunday

  • NMN23ND230944
    1:00 PM - 4:00 PM
    8 tickets available