The Orb of Night is missing, stolen from a diplomatic caravan by Three-Fingers, the thief. If not retrieved, it will cause a war between two nations & possibly the entire Kingdom of Kuldarr.
Details
Timing:
Thu 10:00 AM - Thu 2:00 PM
Location:
Long Description:
The Orb of Night is missing, stolen by a thief only known as Three-Fingers. Its loss will herald a war like no one has seen for over seven hundred winters. A war that will consume the Kingdom of Kuldarr in violence, terror, and death. All of this will happen if no one stops Three-Fingers in time. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three-Fingers, find the Orb of Night, and survive the crushing torrent of The Wild Tide, or be swallowed in the maelstrom like many before you?
Event Website:
N/A
Organizing Group:
GM Names:
Joe Strohmeyer, Jay Erickson jpstroh6592@gmail.com; authorjayerickson@gmail.com
Event Type:
Game System:
Rules Edition:
1st
# Players:
4 - 6 players
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
Sessions Hide unavailable sessions
Thursday
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This event
10:00 AM - 2:00 PM
6 tickets available -
Friday
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