The archmages have been betrayed from within, and it is up to their loyal familiars to save the day.
Details
Timing:
Fri 10:00 AM - Fri 2:00 PM
Location:
JW
/ Room 107
/ 4
Long Description:
The circle of mages has been riven by treachery. Five have been bound while their betrayers prepare to release ancient evils. No heroes or apprentices can save the day. Yet their loyal familiars have evaded capture within the circle’s citadel. Can a cat, a lizard, a parrot, a monkey, and a bat do what five legendary archmages could not?
Event Website:
N/A
Organizing Group:
GM Names:
Jonathan Dale, Aaron Smalley jh.dale@charter.net
Event Type:
Game System:
Rolemaster
Rules Edition:
Unified
# Players:
3 - 5 players
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
Sessions Hide unavailable sessions
Thursday
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Friday
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This event
10:00 AM - 2:00 PM
5 tickets available
Saturday
Sunday
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