Experience the world of Astra in an age were sky pirates rule the sky. Are you defenders of the weak, or infamous adversaries those choosing to transport valuable in the sky?
Details
Timing:
Sun 9:00 AM - Sun 10:30 AM
Location:
Long Description:
Join the crew to deliver some special gear in our airship, the path ahead in treacherous as you must sail through the Daggers Path, well known for its quick way through the mountains, but also known for the Grounders who will stop at nothing to stop your journey mid flight.
Hold off the onslaught of rifles, traps and the occasional cannon mounted to the cliff tops as you try and make it out the other side.
High Winds is a rules light RPG that is set in a world of sky pirates. The rules for both airships, small scale battles and even diplomacy are all focused on moment to moment play of the scene and be really straight forward for the gm and players to carry out.
This 'Daggers Path' playtest shows both airship and small scale combat and will teach you the rules at a glance, come ask questions and don't be afraid to try something out of the box, in fact we encourage it.
Event Website:
Organizing Group:
GM Names:
contact@scalebound.au
Event Type:
Game System:
High Winds
Rules Edition:
1st
# Players:
3 - 6 players
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
Sessions Hide unavailable sessions
Thursday
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Sunday
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This event
9:00 AM - 10:30 AM
6 tickets available -
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