Complete the job and secure the asset at 600 kph. MegaMeridian Rail is a sealed city in motion; monitored corridors, electronic eyes, no exits. It doesn't stop, slow down, or forgive. Time to move.
Details
Timing:
Sat 7:00 PM - Sun 12:00 AM
Location:
JW
/ Room 310
/ 1
Long Description:
A run at 600 kph. MegaMeridian Rail is a sealed city in motion, layers of passengers, commerce, and corporate security hurtling across borders without slowing. Corridors are monitored, doors lock remotely, and electric eyes never blink. Every car has a purpose, every system a failsafe, and every mistake rumbles down the line. You’re inside a moving machine that responds to disruption with precision force. Plans will fracture, alarms will blare, and exits will vanish just when you need them most. Stay ahead of the systems, outpace security, and adapt fast: or ride the rail to the end of the line.
An original GURPS adventure set in a neon and chrome dystopian future.
This game is part of the Nick and Nose (and friends!) World Tour which brings fast, welcoming GURPS games to the table wherever we roll (3d6!) We’re dedicated to great play and may accept 1–2 walk-ups if space allows.
Event Website:
Organizing Group:
GM Names:
Jason Woollard, Nick & Nose World Tour gmjasongurps@yahoo.com
Event Type:
Game System:
GURPS
Rules Edition:
4th
# Players:
3 - 5 players
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
Sessions Hide unavailable sessions
Thursday
- No events
Friday
- No events
Saturday
-
This event
7:00 PM - 12:00 AM
5 tickets available
Sunday
- No events