The ruined wizard tower in the Marsh of Chelimber may hold the key to defeating the superintelligent hill giant, Bad Fruul. A D&D Adventurers League adventure for levels 1-4.
Details
Timing:
Sun 9:00 AM - Sun 1:00 PM
Location:
JW
/ Room 306
/ 1
Long Description:
Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. Its buried rooms hold knowledge of older magics that could be just what the village of Parnast needs to resist the onslaught of Bad Fruul and his armies. Parnast needs adventurers to overcome the watery magic of the fetid marsh and return with the key to their survival. A beginner-friendly Adventurers League adventure for levels 1-4. New to D&D or AL? No problem! Pregen characters will be available, or you can create your own character using the Adventurers League organized play guides, which can be found on our website (https://atxal.com/Gencon). Have your own AL character already? Great! These modules are fun for all levels of D&D and AL experience. DDAL-05-06 Beneath the Fetid Chelimber / DDAL-05-07 Chelimber's Descent. We will play both 2-hour modules as a single 4-hour adventure during this session.
Event Website:
Organizing Group:
GM Names:
Leif Olson gencon@atxal.com
Event Type:
Game System:
Dungeons & Dragons
Rules Edition:
N/A
# Players:
3 - 6 players
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
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This event
9:00 AM - 1:00 PM
6 tickets available