Space Combat in Movies, Books and Games: Getting It Not Wrong
Fri 2:00 PM - Fri 3:00 PM: 120 tickets, $0 each (Official Listing)

Movies usually get things wrong when depicting space combat. Realistic ship movement, zero-G hand-to-hand combat, & unique aspects of space warfare for writers & game devs. Izaac Falken, NSDM staff.

Details

Timing:
Fri 2:00 PM - Fri 3:00 PM
Location:
Le Meridien / Latitude / NSDM HQ
Long Description:
Movies and novels often get things wrong when depicting combat in space. Zero-G & vacuum conditions produce effects that run contrary to human instincts & experiences, including those of the potential audience. This seminar examines how to write & simulate realistic space combat for storywriters & game developers. We’ll discuss the complexities of vessel movement in zero-gravity environments, where traditional concepts of speed & maneuverability are fundamentally different. Hand-to-hand combat in low-G & vacuum conditions will also be explored, highlighting unique challenges & outcomes. The session will cover both the benefits & pitfalls of incorporating these realistic elements into narratives, helping to create more immersive & believable space warfare scenarios. Presented by Izaac Falken, on the National Security Decision Making Game staff.
GM Names:
Mark McDonagh, NSDM, Craig Greathouse, Merle Robinson, Michael Tucker, Jason Corner, Evan Siegling nsdmmail@gmail.com
Event Type:
Game System:
N/A
Rules Edition:
N/A
# Players:
5 - 120 players
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No

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