A user interface can make or break a game, enabling a great game to shine or causing it to crash & burn. Learn how to spend your time & make good UI/UX choices across the game design lifecycle.
Details
Timing:
Sun 11:00 AM - Sun 12:00 PM
Location:
JW
/ White River Ballroom A--B
Long Description:
While we're often counseled not to waste time making our prototypes "pretty," overlooking UI and UX during prototyping can lead to playtests that are counterproductive, don't provide useful insight, or outright fall apart.
Event Website:
Organizing Group:
GM Names:
Emily Vincent
Event Type:
Game System:
N/A
Rules Edition:
N/A
# Players:
1 - 100 players
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
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This event
11:00 AM - 12:00 PM
100 tickets available