Creative Project Constraints For Student Learning Outcomes
Wed 1:00 PM - Wed 2:00 PM: 30 tickets, $0 each (Official Listing)

We present four ways to constrain student game production projects and how each constraint affects attention, knowledge acquisition, skill development, and concept exploration.

Details

Timing:
Wed 1:00 PM - Wed 2:00 PM
Location:
JW / Room 101
Long Description:
We discuss four types of constraints: directive, ideation, operational, and execution constraints. Each constraint affects a different aspect of student project production, and encourages students to explore the expressive output, input, and production process of their project. The constraints develop student expertise across bloom’s taxonomy, with ideation constraints developing student creation skills, directive ensuring application of specific knowledge, and operational constraints requiring students to develop evaluation skills. To reinforce this discussion, we present examples from our classes that show how these constraints generate learning outcomes across Bloom’s taxonomy. To close, we will lead a workshop session with participants using a worksheet to guide exploration on how to use constraints in their game design classrooms to attain specific learning outcomes.
Event Website:
N/A
Organizing Group:
GM Names:
Travis Faas, Mathew Powers
Event Type:
Game System:
N/A
Rules Edition:
N/A
# Players:
2 - 30 players
Age Required:
Everyone (6+)
Experience Required:
Some (You've played it a bit and understand the basics)
Materials Provided?:
No
Tournament?:
No

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Wednesday

  • This event
    1:00 PM - 2:00 PM
    30 tickets available