Goal-Driven Development
Wed 4:00 PM - Wed 5:00 PM: 60 tickets, $0 each (Official Listing)

Good iterative development requires remaining both focused & agile. We will discuss & workshop a framework for creating effective goals that act less like an end point & more like guiding pillars.

Details

Timing:
Wed 4:00 PM - Wed 5:00 PM
Location:
Marriott / Marriott Ballroom 1
Long Description:
Good iterative development requires remaining both focused and agile and is benefitted by getting out one's head and into the design as rapidly as possible. In this there is still a vital place for discussions of, and documentation of, goals. Here we will discuss and workshop a framework for creating effective goals that act less like an end point and more like guiding pillars that define what is important in the project and the direction one should head to get there. We will also discuss how to integrate that into focused, agile development, and will practice what we teach by work-shopping core concepts. ** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
GM Names:
David Simkins
Event Type:
Game System:
N/A
Rules Edition:
N/A
# Players:
1 - 60 players
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No

Sessions Hide unavailable sessions

Wednesday

  • This event
    4:00 PM - 5:00 PM
    60 tickets available