We'll explore how tabletop games create third spaces for self-exploration and community.
Details
Timing:
Wed 2:00 PM - Wed 3:00 PM
Location:
JW
/ Room 102
Long Description:
This interactive workshop explores how tabletop games create “third spaces”—safe environments for self-exploration and community outside the pressures of home or work. We’ll discuss how games like Fluster and Decorum promote emotional insight through collaborative play. A key focus will be on how to set up your own space—whether a library, coffee shop, or game store—as a third space where patrons can retreat for safety and connection, especially when their primary or secondary spaces aren’t providing that. Beyond entertainment, these spaces foster emotional wellness and inclusion. Participants will engage in gameplay demonstrations, debriefs, and explore the “Third Space Integration Model” to implement games as therapeutic interventions.
Event Website:
Organizing Group:
GM Names:
Dr. Joshua Littleton jlittleton@excelsisbehavioralhealth.com
Event Type:
Game System:
N/A
Rules Edition:
N/A
# Players:
6 - 40 players
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
Sessions Hide unavailable sessions
Wednesday
-
This event
2:00 PM - 3:00 PM
40 tickets available