Educators need librarians and game devs to coordinate a controlled vocabulary mapping mechanics to learning outcomes. Theme DOES NOT dictate learning goals.
Details
Timing:
Wed 3:00 PM - Wed 4:00 PM
Location:
JW
/ White River Ballroom E
Long Description:
Mechanics reinforce a lesson, through emergent play, but only when they match the narrative; for example an environment game about resource management instead of extraction and domination. Use our framework to select the best possible games to iterate for your classroom’s needs and goals. We’ll apply it to a sample game, then finish with group discussions. When replaying games, students receive progressively more complex knowledge and wisdom, increasing the return on time spent teaching a game to apply and activate class content. Selecting the best takes time, vocabulary, and breadth of experience. In the end, to explore and evaluate which game will best serve your classroom, you’ll need to play many more games.
Event Website:
N/A
Organizing Group:
GM Names:
Jennifer Stubbs, Kelly Donovan
Event Type:
Game System:
N/A
Rules Edition:
N/A
# Players:
1 - 50 players
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
Sessions Hide unavailable sessions
Wednesday
-
This event
3:00 PM - 4:00 PM
41 tickets available