Discover strategies for crafting collegiate TTRPG classes. Learn from IU's pioneering course, review assignments, and understand the academic benefits of integrating TTRPGs into curricula.
Details
Timing:
Wed 3:00 PM - Wed 4:00 PM
Location:
JW
/ Room 205
Long Description:
Cultural Impact: TTRPGs have influenced popular media. They are an artform for storytelling and should be studied.
Current Curriculum Focus: Game curriculums primarily focus on computer design, programming, and 3D modeling through platforms like Unreal Engine 5 and Unity.
Challenges: Developing curriculum in this area requires support from deans and department chairs and creating appropriate layers of rigor.
Course Development: Mathew A. Powers and Jason Peercy have been developing Indiana University’s first class dedicated to TTRPGs, now entering its third year with a new Advanced TTRPG Design and Development course launching in Fall 2025.
Seminar Goals: The seminar aims to inform, demonstrate, and teach educators how to create TTRPG classes, showcase class operations, review assignments and their impact, examine student feedback, and assist in developing TTRPG classes.
Event Website:
Organizing Group:
GM Names:
Jason Peercy, Mathew Powers matapowe@iu.edu
Event Type:
Game System:
N/A
Rules Edition:
N/A
# Players:
1 - 40 players
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
Sessions Hide unavailable sessions
Wednesday
-
This event
3:00 PM - 4:00 PM
38 tickets available