The Architect of Play: Game Design as a Catalyst for K-8 Learning
Wed 11:00 AM - Wed 12:00 PM: 50 tickets, $0 each (Official Listing)

Move beyond play: use the engineering process and game design to teach K-8 systems thinking. This session offers a roadmap for turning students into innovative creative engineers.

Details

Timing:
Wed 11:00 AM - Wed 12:00 PM
Location:
JW / Room 101
Long Description:
From Players to Architects: Shift student mindsets toward Systems Thinking by deconstructing rules and constraints to view complex challenges as solvable systems. The Iterative Engineering Cycle: Implement a "Design-Test-Refine" workflow. This loop uses playtesting to normalize failure, encourage risk-taking, and build a growth mindset. Interdisciplinary Connective Tissue: Synthesize core subjects into a single project: Mathematics: Probability, variables, and logical balancing. Literacy: Narrative structure, technical writing, and world-building. SEL & UX: Fostering empathy through user experience and collaborative testing. Metacognitive Reflection: Integrate consistent reflection cycles to ensure students remain conscious of their own problem-solving strategies.
Event Website:
N/A
GM Names:
Jonathan Segerstrom, Amanda Segerstom jsege7347529576@gmail.com
Game System:
N/A
Rules Edition:
N/A
# Players:
1 - 50 players
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No

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Wednesday

  • This event
    11:00 AM - 12:00 PM
    50 tickets available