Games aren’t rewards—they’re pedagogy. Learn how a board game can be built into your curriculum to assess standards through gameplay, reflection, and facilitation using String Theory as an example.
Details
Timing:
Wed 1:00 PM - Wed 2:30 PM
Location:
JW
/ White River Ballroom C
Long Description:
Many academic standards emphasize process skills such as strategic thinking, collaboration, systems reasoning, and problem solving, skills that are difficult to measure with traditional assessments. This session explores how tabletop games can function as instructional environments where learning becomes visible. Participants will examine how a board game can be intentionally embedded into a unit of instruction, from identifying learning goals to designing facilitation moves that surface evidence of understanding. Using media literacy lessons developed to embed String Theory, a tabletop game created by Tessellation Games, as a case study, the session models how educators can align game mechanics to standards, observe learning in real time, and translate play-based experiences into meaningful cumulative assessment data.
Event Website:
N/A
Organizing Group:
GM Names:
Brooke Baker, Kym Kramer, Asya Aretskin-Hariton, Eliot Aretskin-Hariton bruiviva@iu.edu
Event Type:
Game System:
N/A
Rules Edition:
N/A
# Players:
2 - 50 players
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
Sessions Hide unavailable sessions
Wednesday
-
This event
1:00 PM - 2:30 PM
50 tickets available