Run awesome TTRPGs even when players come and go! Learn drop‑in adventure design, quick pre‑gens, scalable encounters, and clever tools to keep your table fun, safe, and rolling.
Details
Timing:
Thu 2:00 PM - Thu 3:00 PM
Location:
JW
/ White River Ballroom A
Long Description:
Life schedules are chaos—work, school, transportation, appointments, and surprise obligations mean game groups rarely look the same week to week. TTRPGs may assume consistent attendance, but you don’t need it to run safe, high‑energy, story‑rich games. This session shows how to design drop‑in friendly adventures, onboard new players in minutes with easy pre‑gens, and scale encounters whether three players show up… or thirteen. We’ll cover table agreements that support group safety, simple consent tools, NPCs that keep the story steady, and practical logistics for shared spaces like libraries, schools, and community centers. You’ll leave with useful tools to keep your games moving plus real examples, a bit of humor, and a demo on turning schedule chaos into collaborative storytelling magic.
Event Website:
N/A
Organizing Group:
GM Names:
Kirsten Weaver kirweav@gmail.com
Event Type:
Game System:
N/A
Rules Edition:
N/A
# Players:
1 - 100 players
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
Sessions Hide unavailable sessions
Thursday
-
This event
2:00 PM - 3:00 PM
100 tickets available
Friday
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Saturday
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Sunday
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