In essence, your Villain defines your entire campaign, so your Villain needs to be more than "I'm the bad guy!". In this workshop, you will learn to give them depth, personality, & conflict.
Details
Timing:
Sun 10:00 AM - Sun 12:00 PM
Location:
Westin
/ Senate II
Long Description:
In Role-Playing Games, your Villain defines your entire campaign, so your Villain needs to be more than "I'm the bad guy!".
In this workshop, you will learn to give them depth, personality, & conflict. To make a villain your players will talk about years later, you can't have a bad guy that is the bad guy, just because he is the bad guy. If your villains are devoid of personality, memorable plans, and defining quirks, the final encounters won't carry the emotional impact that makes them memorable. What we have found is that defining your villain really defines your whole campaign. The Who, What, Where, When, and most Why!
You will start with a blank page and see how to create a villain, and with them, your entire campaign. Join us as we embark on our 7th year at Gen Con.
PS: Great for authors & game designers as well!
Event Website:
Organizing Group:
GM Names:
Jay Payne, Michael Simon, Bonnie Payne, Emily Payne stupidpuppygames@gmail.com
Event Type:
Game System:
N/A
Rules Edition:
N/A
# Players:
4 - 20 players
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided?:
No
Tournament?:
No
Sessions Hide unavailable sessions
Thursday
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Sunday
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This event
10:00 AM - 12:00 PM
20 tickets available